

On October 26, the game industry will be predicted under a giant named Red Dead Redemption 2. The rest of the giants fear him so much that they try to get out early: for example, they refused the usual release dates this year Assassin’s Creed And Call of Duty. But the brave daredevils are still.
If you believe information in Steam, Call of Cthulhu from Focus Home Interactive And Cyanide Studio starts on October 30, 2018. What is curious, companies for the second time indicate the release date without related announcements: a little earlier, the release window was narrowed in exactly the same way – through the page in Steam.
We assume that Focus Home He wants to play close to Halloween, which is celebrated on October 31. This day is considered a holiday for all lovers of horror. A Call of Cthulhu just relies on an extremely uncomfortable Lovecraft madness.
Perhaps and Red Dead Redemption 2 will not become an obstacle to creation Cyanide. Still, the games are very different: one is aim to the huge audience and offers Western with the open world for tens of hours, and the second longs to take a smaller niche and tell a more compact story about how people go crazy.
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This Red Dead Redemption 2 was unlucky to go out with Call of Cthulhu, prepare to argue that there is a panic in Rockstar now.
I doubt that it will greatly affect. The games are different. Moreover, one game is exclusive and the other multi -platform. There will be no competition on the PC.
I can easily justify it. When the release period approaches, all publications will be replaced by news about RDR 2. In this information stream, Call of Cthulhu will be difficult to break through, which means less audience coverage. Given that this is a horror, the situation can take even more nasty turnover, because the genre is not very popular.
This does not mean that the developers should insert themselves sticks into the wheels. If I am not mistaken, SOMA only paid off after a year, starting to make a profit, and Outlast 2 was unveiled not so much and a big circulation. If famous developers had such problems, then beginners in the genre will be even more difficult. No matter how the project fails with such “brilliant” marketing solutions. Good horror and so few.
As the Great said: “Don’t climb! It will devour you!". RDR 2 is doomed to enormous success, so, despite the differences in genres, competition with the creation of Rockstar is unlikely to pass without a trace for this proud horror project.
I think it’s okay. RDR2 everyone who needs it will be bought on pre -order (there is no sense in the purchase of a game from rock stars). But with the call of Ktulhu, everything is much more complicated: they will wait for the release, they will wait for reviews and assessments and only then … The publisher, apparently, is in solidarity with me, since he does this)
RE7 showed that Survavil Horror enters normally. The problem is precisely in the low -budget crafts of indie studios, in which the gameplay is identical from the game to the game.
I agree with this, but I have no other examples of large horror projects that have been published in recent years.
Of course, we can take the Silent Hill 2 as an example, but its sales to the modern state of affairs are extremely mediated. Even if the game is good, the wrong time slot and an unpopular genre can make it commercial failure. And it will be especially sad that other studios and publishers, seeing the modest achievements of the project, will not take up the creation of a horror game, believing that this will be an unjustified risk with low chances of success. Now the industry needs popular, quickly recovered horror projects, otherwise they will continue to stuff us with low-grade horror-blacks, paying off only because of the cheapness of development and YouTuber-fingers, grimacing on the camera.
Re 7 is a horror only the first hour. Plus, Re has an extensive fan base. Even from Call of Duty you can make a horror, but this game will be bought because of belonging to the series, and not because of the unexpected love for horror.
Ph’nglui mlv’nafh ktulhu rylieh il ’nagl fkhtagn!
*Jerking down*
T.e. This, of course, is good, but will fans of Lovecraft’s creativity be aware of this game? How many among them are those who play video games? In this enterprise, in my opinion, any risk should be minimized.
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